Using Augmented Reality and Serious Gaming to Enhance Learning–The Case of Primary School Education in Uganda
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Date
2012
Journal Title
Journal ISSN
Volume Title
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Abstract
Traditional education in primary schools is generally
a one-size-fits-all approach with a lot of emphasis on
theory and less time for practice and
conceptualization of the subject matter [1] [2] [3].
This has a negative effect on children’s learning
ability. This paper explores the use of Augmented
Reality [7] and Serious Games [8] to enhance
learning. Augmented Reality (AR) technology makes
it possible to interact with the surrounding real world
and digitally manipulate it. Serious games are games
designed for purposes other than entertainment (e.g.,
learning games) [9]. In education particularly, AR
and serious games provide a model to develop a
complementary learning platform to traditional
schooling methods.
Description
Keywords
Augmented Reality, E-Learning, Serious Gaming, Mobile, Tools
Citation
Onapito, B., & Bainomugisha, E. Using Augmented Reality and Serious Gaming to Enhance Learning–The Case of Primary School Education in Uganda.