Using Augmented Reality and Serious Gaming to Enhance Learning–The Case of Primary School Education in Uganda
dc.contributor.author | Onapito, Bright | |
dc.contributor.author | Bainomugisha, Engineer | |
dc.date.accessioned | 2023-01-26T22:19:35Z | |
dc.date.available | 2023-01-26T22:19:35Z | |
dc.date.issued | 2012 | |
dc.description.abstract | Traditional education in primary schools is generally a one-size-fits-all approach with a lot of emphasis on theory and less time for practice and conceptualization of the subject matter [1] [2] [3]. This has a negative effect on children’s learning ability. This paper explores the use of Augmented Reality [7] and Serious Games [8] to enhance learning. Augmented Reality (AR) technology makes it possible to interact with the surrounding real world and digitally manipulate it. Serious games are games designed for purposes other than entertainment (e.g., learning games) [9]. In education particularly, AR and serious games provide a model to develop a complementary learning platform to traditional schooling methods. | en_US |
dc.identifier.citation | Onapito, B., & Bainomugisha, E. Using Augmented Reality and Serious Gaming to Enhance Learning–The Case of Primary School Education in Uganda. | en_US |
dc.identifier.uri | https://ibaino.net/publications/Onapito-Bainomugisha-elearning-conf-0514-5.pdf | |
dc.identifier.uri | https://nru.uncst.go.ug/handle/123456789/7305 | |
dc.language.iso | en | en_US |
dc.subject | Augmented Reality | en_US |
dc.subject | E-Learning | en_US |
dc.subject | Serious Gaming | en_US |
dc.subject | Mobile | en_US |
dc.subject | Tools | en_US |
dc.title | Using Augmented Reality and Serious Gaming to Enhance Learning–The Case of Primary School Education in Uganda | en_US |
dc.type | Article | en_US |
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