Using Augmented Reality and Serious Gaming to Enhance Learning–The Case of Primary School Education in Uganda

dc.contributor.authorOnapito, Bright
dc.contributor.authorBainomugisha, Engineer
dc.date.accessioned2023-01-26T22:19:35Z
dc.date.available2023-01-26T22:19:35Z
dc.date.issued2012
dc.description.abstractTraditional education in primary schools is generally a one-size-fits-all approach with a lot of emphasis on theory and less time for practice and conceptualization of the subject matter [1] [2] [3]. This has a negative effect on children’s learning ability. This paper explores the use of Augmented Reality [7] and Serious Games [8] to enhance learning. Augmented Reality (AR) technology makes it possible to interact with the surrounding real world and digitally manipulate it. Serious games are games designed for purposes other than entertainment (e.g., learning games) [9]. In education particularly, AR and serious games provide a model to develop a complementary learning platform to traditional schooling methods.en_US
dc.identifier.citationOnapito, B., & Bainomugisha, E. Using Augmented Reality and Serious Gaming to Enhance Learning–The Case of Primary School Education in Uganda.en_US
dc.identifier.urihttps://ibaino.net/publications/Onapito-Bainomugisha-elearning-conf-0514-5.pdf
dc.identifier.urihttps://nru.uncst.go.ug/handle/123456789/7305
dc.language.isoenen_US
dc.subjectAugmented Realityen_US
dc.subjectE-Learningen_US
dc.subjectSerious Gamingen_US
dc.subjectMobileen_US
dc.subjectToolsen_US
dc.titleUsing Augmented Reality and Serious Gaming to Enhance Learning–The Case of Primary School Education in Ugandaen_US
dc.typeArticleen_US
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