Bringing Scheme Programming to the iPhone - Experience

dc.contributor.authorBainomugisha, Engineer
dc.contributor.authorVallejos, Jorge
dc.contributor.authorGonzalez Boix, Elisa
dc.contributor.authorCostanza, Pascal
dc.contributor.authorD'Hondt, Theo
dc.contributor.authorDe Meuter, Wolfgang
dc.date.accessioned2023-01-26T08:14:58Z
dc.date.available2023-01-26T08:14:58Z
dc.date.issued2012
dc.description.abstractThe iPhone SDK provides a powerful platform for the development of applications that make use of iPhone capabilities such as sensors, GPS, Wi-Fi or Bluetooth connectivity. Thus far we observe that the development of iPhone applications is mostly restricted to using Objective-C. However, developing applications in plain Objective-C on the iPhone OS su ers from limitations such as the need for explicit memory management and lack of syntactic extension mechanism. Moreover, when developing distributed applications in Objective-C, programmers have to manually deal with distribution concerns such as service discovery, remote communication, and failure handling. In this paper, we discuss our experience on porting the Scheme programming language to the iPhone OS and how it can be used together with Objective-C to develop iPhone applications. To support the interaction between Scheme programs and the underlying iPhone APIs, we have implemented a language symbiosis layer that enables programmers to access the iPhone SDK libraries from Scheme. In addition, we have designed high-level distribution constructs to ease the development of distributed iPhone applications in an event-driven style. We validate and discuss these constructs with a series of examples including an iPod controller, a maps application and a distributed multiplayer Scrabble-like game. We discuss the lessons learned from this experience for other programming language ports to mobile platforms.en_US
dc.identifier.citationBainomugisha, E., Vallejos, J., Boix, E. G., Costanza, P., D'Hondt, T., & De Meuter, W. (2012). Bringing Scheme programming to the iPhone—Experience. Software: Practice and Experience, 42(3), 331-356.en_US
dc.identifier.urihttps://onlinelibrary.wiley.com/doi/abs/10.1002/spe.1073?casa_token=JcqJgZM9N1cAAAAA:hSXFijTH7PcoRWDnGJSOyvOzRb0aeBjzALFlQbJ2AyIq8XF5LYm9peBWvIQ3WKx5ZZESg_WHhTN-OJs4
dc.identifier.urihttps://nru.uncst.go.ug/handle/123456789/7264
dc.language.isoenen_US
dc.publisherSoftware: Practice and Experienceen_US
dc.subjectiPhone developmenten_US
dc.subjectSchemeen_US
dc.subjectObjective-Cen_US
dc.subjectLanguage symbiosisen_US
dc.subjectInteractive scripting environmenten_US
dc.subjectEvent-driven programmingen_US
dc.titleBringing Scheme Programming to the iPhone - Experienceen_US
dc.typeArticleen_US
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