Boogere, JamesOyo, BenedictEilu, EmmanuelBirevu Muyinda, Paul2022-12-022022-12-022021Boogere, J., Oyo, B., Eilu, E., & Muyinda, P. B. (2021). A Bird’s Eye View of a Sustainable Learning Game Design. In Digital Literacy and Socio-Cultural Acceptance of ICT in Developing Countries (pp. 1-9). Springer, Cham. https://doi.org/10.1007/978-3-030-61089-0_1https://doi.org/10.1007/978-3-030-61089-0_1https://nru.uncst.go.ug/handle/123456789/5680We empirically explore learning games with an aim of empowering learners’ lifelong learning skills to enable them deal with complex situations sustainably. Learning is better by doing and the relation between learning and fun in games is essentially much deeper. It is also important for the players to clearly know the game system, which involves goals, entities and rules, in order to improve the vital individual social skills required to succeed. This chapter presents learning designs as a major determinant of motivation towards meaningful learning and challenge learners through continual provision of new aspects to learn, discover and develop oneself. Prior consequences designate that holistic learning game practices are more intense in a home compared to a school context. Moreover, the overall influence of context on perceived learning is significantly smaller than that of other experimental factors such as identification and enjoyment.enSustainableComplex situationLearning gamesContextLearning experienceA Bird’s Eye View of a Sustainable Learning Game DesignOther